During activation: Melee Boost +40, +15 High Speed Movement (HSM), Movement Speed +20, Thruster consumption -50%, Continuous thruster consumption -50%, Turning Speed +40, Emergency Evasion System Lv2 gained, Forced Injector LV3 gained. Even after repair, it will only be able to use once. Once time limit is reached, Head and Leg parts will break. Tempererily boosts damage desiged in close range combat. During activation: Melee Boost +30, Movement Speed +15, Thruster consumption -50%, Turning Speed +40, Emergency Evasion System Lv2 gained, Forced Injector LV3 gained. Increases build Stun defense +100% (becomes 200%) Reduces the rate of stun buildup from weapons fire. Increases build Stun defense +60% (becomes 160%) Increases build stun defense +30% (becomes 130%) While active, +15 Ranged Strength and +15 Melee Strength.Īctivates at 30% HP, boosts Attack, Reduces ranged damage taken by 40%. Nullifies all reactions except for Knockback from cumulative damage, Only at point of skill activation. Gains Emergency Evasion System LV3 and Offense System LV1.Īctivates at 30% HP, boosts Attack and delaying enemy Psycommu lock times 200%. +10 Ranged Strength, +35 Melee Strength, +15 each resistance stat, +10 movement speed, +10 High Speed Movement (HSM), -45% Thruster Consumption, +15 Turning Speed. Reduced Stagger build up, and reduced melee stagger. Gains Emergency Evasion System LV2Īctivates at 50% HP, boosts Attack, Defense, and Speed. +5 Ranged Strength, +30 Melee Strength, +15 each resistance stat, +5 movement speed, +5 High Speed Movement (HSM), -20% Thruster Consumption, +15 Turning Speed. Reduces HP lost from back binder damage by 15%.Īctivates at 30% HP, boosts Attack, Defense, and Speed. Reduces HP lost from back binder damage by 10%. Reduced jump charge time by 60% and increases jump speed 50%, increased stun resistance while jumping/falling, does not get applied while boosting in the air. Reduced jump charge time by 50% and increases jump speed 40%, increased stun resistance while jumping/falling, does not get applied while boosting in the air. Reduced jump charge time by 40% and increases jump speed 30%, increased stun resistance while jumping/falling, does not get applied while boosting in the air. Negates LV2 Stealth, and negates all Stealth within 50m.Īllows Main Ranged Weapons to be fired while boosting underwater Negates LV1 Stealth, and negates all Stealth within 50m. Negates LV3 and below Jamming, and blocks all Jamming within 200m. Negates LV2 and below Jamming, and blocks all Jamming within 150m. Prevents the MS from being staggered by MS explosions. 33 Large Shoulder Weaponry Special Cushioning.
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